My intuition is telling me that there ought to be a way to roll a single d20 and, based on the outcome (and factoring in +to hit and AC), determine a number of the 10 objects that hit, which is properly representative of how lucky the roll is. Fewer groups = more speed and worse representation more groups = better representation & less speed. This is simply a middle ground between individual rolls and the one-roll-for-all, and a tradeoff between speed and accurate representation. Split the objects into groups and roll attack for each group. So not very representative of what we'd expect to get from rolling each attack individually. ![]() Only one roll: great! But then we have either all or none of the objects hitting, which together are literally the least likely possible outcomes. That's a lot, and it would be nice if there were a way to reduce it. ![]() ![]() According to RAW, you'd make a separate attack roll for each of the objects - so 10 attack rolls, and a damage roll for each that hits. ![]() Suppose we have a character using Animate Objects (D&D 5e) to animate 10 Tiny objects, and is attacking the same enemy with all of them.
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